Learning How to Create Behavior Models
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How to Reset Your Environment - Summary of What You Learned -
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Summary of What You Learned
Congratulations! You have covered a lot of ground.
By completing the previous chapters, you have learned the following skills:
- Creating a new property group and a new property
- Assigning a property group to a particular set of nodes
- Creating, modifying, and enabling a new poll
- Creating, modifying, and enabling a new alarm
- Designing and modifying a state diagram
- Creating a new trap mask
- Using trapgen to generate a trap
- Defining a trigger function
- Creating behavior models that detect persistent problems
- Creating a behavior model to detect unresponsive nodes
- Using a counter in a behavior model
- Using a timer in a behavior model
- Using built-in triggers
- Using alarm scope
- Creating a multi-alarm behavior model
- Defining an Action Router rule condition and actions
- Using Action Router in an alarm
- Deleting NerveCenter objects
You also were introduced to the following concepts:
- Property group
- Property
- Poll
- Trigger
- Smart polling
- Alarm
- State diagram
- Transition
- Trap mask
- Trap
- Generic and enterprise-specific trap number
- Behavior model
- Counter
- Timer
- Alarm scope
- Multi-alarm behavior model
- Action Router
- Rule condition
- Rule action